ABOUT THE JOB
BRON is the parent to a group of companies, operating across the media and technology sectors. Co-founded in 2010, BRON has grown into is a leader in the global film, television, and animation worlds, with new digital content, interactive gaming, international sales, merchandising amp; licensing, plus venture investments and advisory initiatives across the media-tech space. BRON has built a reputation for creating world-class, purpose based and commercially accessible content which has led the company to critical acclaim, including 32 Academy Award nominations, with 6 wins.
Capitalizing on a foundation built over 11+ years, enduring industry partnerships, and cultural acclaim, BRON is expanding its media omniverse to engage with audiences long after the credits roll. Through the development of original IP, cross-platform media experiences and data-driven insights BRON will continue their charge to tell important intersectional stories and foster conversation within a new media landscape.
Requirements
Role amp; Responsibilities
- Lead a team of engineers, as part of a cross-disciplinary Unreal 5 game development team, at both technical and personal levels
- Coordinate with design lead and other project leadership to identify team needs, set team goals and feature specifications
- Develop high-performance, robust, maintainable code in a cross-platform environment as you design and implement: modifications, reorganizations, extensions, and optimizations to existing code base
- Find your ideal balance of management, delegation, and actual implementation
- Lay the groundwork and lead the vision for all development systems needed to deliver core game features
- Determine and define team policy and practice on all technical matters: specs for art and design, code standards, code reviews, performance optimization, etc.
- Help build the engineering team, including interviewing and hiring engineers
- Mentor and develop engineering talent within the team
- Work closely with the entire game team to provide technical, creative, and scheduling feedback
- Unravel and decipher high-level feature requests into actionable tasks, and delegate to the team effectively
Qualifications
- 7+ years leadership experience in the AAA, casual or mobile gaming industry
- Minimum 2 full project cycles of experience managing in a lead capacity, running a large franchise project in the gaming industry
- Unreal 4+ expertise with applicable knowledge and experience with Unreal 5
- Excellent skills in C++ programming and object-oriented architecture with the ability to code and architect game systems and tools
- Exceptional communication and leadership skills
- Excellent Math Skills
- Ability to identify risks early and suggest and execute mitigation strategies
- Detail-oriented planner
- Sound technical judgment in estimating task complexity
- Strong personal communication skills
- Experience/interest in full stack development, including UI/UX through backend
- Well versed in games and the ability to articulate what is strong/weak about the design of existing games